Here is a quick rundown on every part of the settings file that's created.
Comments
/*
Key values can be found at
http://cherrytree.at/misc/vk.htm
Format for scripts is KeyCode=ScriptFile. You can add any notes you like by adding a semicolon after the command (optional).
Follow this format for any new scripts you wish to add, including proper spacing. Scripts you wish to add must be placed in the Arma II OA directory, or any of it's sub folders.
AAH toggles whether Anti Anti Hacks are enabled or not. This will counter server-sided scripts to break the cheat.
Keep in mind this is in early stages and has some issues on certain servers. If you have trouble connecting to any server, just disable this feature and it should work fine.
*/
This is pretty self-explanatory I think. The above part of the settings file is nothing more than a commented block of text explaining the various features of the cheat. Anything between /* and */ is ignored by the settings parser, so feel free to add anything you want to this area if you want to add your own notes. Also you can delete this area if you want as it's not actually used by the cheat in any way.
Scripts
45=Scripts\ajmenu.sqf ; Default script bound to INSERT key
This is the bread and butter of the settings file and, I would think, is also self explanatory. The first number (45) is the key that's bound to execute the script. This followed by an '=' symbol and the script file the key is bound to. So, in the above quote, it's binding key 45 (INSERT) to execute Scripts\ajmenu.sqf in game. The semicolon at the end of the line is only there to add any notes you wish about that particular script. The cheat settings parser will ignore anything after a semicolon, similar to how it ignores text within /* and */ brackets.
Anti Anti Hacks
AAH=0 ; Anti Anti Hacks feature
Identical formatting to the scripts as explained above, except this will toggle anti anti hacks. For those that don't know there are some server sided scripts that block the cheat from working so this will counter that. Obviously 0 means DISABLED and 1 means ENABLED. So simply change the '0' to a '1' if you want to enable AAH. Also, as explained above, everything after the semicolon is simply there to provide notes.
Battle Eye Scanning
ScanBE=1 ; Runtime Battleye scanning feature
Exact same as the explanations above for AAH and scripts, except this one toggles the runtime BE scanner. Basically this will emulate Battle Eye in the background and inform you if any detections are found.
Examples
Here are some examples of how to modify the settings file...
Example 1: This contains the default settings. With this settings file AAH will be disabled, BE runtime scanning will be enabled, and pressing INSERT will be bound to execute Scripts\ajmenu.sqf.
45=Scripts\ajmenu.sqf ; Default script bound to INSERT key
AAH=0 ; Anti Anti Hacks feature
ScanBE=1 ; Runtime Battleye scanning feature
Example 2: This will enable both AAH and BE runtime scanning and adds a new script called mah.sqf bound to the DELETE key.
45=Scripts\ajmenu.sqf ; Default script bound to INSERT key
46=mah.sqf
AAH=1 ; Anti Anti Hacks feature
ScanBE=1 ; Runtime Battleye scanning feature
Example 3: This will disable BE runtime scanning and enable AAH scanning, while adding several scripts. INSERT will execute Scripts\ajmenu.sqf, DELETE will execute mah.sqf, F1 will execute Script1.sqf, F2 will execute Script2.sqf, and F3 will execute MyScripts\Hello.sqf.
45=Scripts\ajmenu.sqf ; Default script bound to INSERT key
46=mah.sqf
112=Script1.sqf
113=Script2.sqf
114=MyScripts\Hello.sqf ; Feel free to add notes after a semicolon if you wish
AAH=0 ; Anti Anti Hacks feature
ScanBE=1 ; Runtime Battleye scanning feature
What Key to Use?
http://cherrytree.at/misc/vk.htm - That link will provide the integer values for each key you can use to bind to new scripts.
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